Minecraft Dungeons’ Endgame Loot Doesn’t Make Any Amount Of Sense


am currently suffering from a sort of mental paralysis due to current events, and one way I am just sort of going forward in a daze is to endlessly run Minecraft Dungeons levels over and over despite the fact that I can now clear Apocalypse difficulty with ease. I am trying to make it to level 100, which I believe is the cap, and at 88, I’m close.

But what I don’t understand is the endgame of Minecraft Dungeons, in that it really doesn’t seem to have anything close to one. Maybe this is by design, as given that this is (mostly) a game for kids there’s no need to put in one and players are expected to simply be done after three playthroughs, but coming from a million other loot-based games, it feel strange.

The problem with Minecraft’s endgame, or lack of one, is the Enchantment Point system.

For a while, it works fine. You level up, you get a point, you can use it to upgrade a perk on a common, rare or unique weapon or armor set. The more you play, the more perks you can unlock (up to three), and the more they cost. As you level, you will keep salvaging old gear to get points back to upgrade new gear. It’s a somewhat logical upgrade system, and yet once you hit max difficulty, you realize how goofy it is.

At the highest levels, gear can cost 21-27 enhancement points to upgrade, depending on the perks you pick. So even if you level to 100, you only have 100 total points to spread around, meaning you cannot fully upgrade or meaningfully use more than 4-5 pieces of gear total, at best. In order to try out anything new and see if it can perform well, you have to dismantle your current unique and get those points.

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